I have decided to pursue a project exploring the intersection of pixels as threads, or screen resolutions “re-represented” with threads-per-inch. I will use Processing code as art material to create generative art pieces conforming to some specifications of the WOVNS platform. This way my selected generative art works can be fabricated as textile and fabric art.

My research and explorations need to go in two directions. One one hand, I must learn the technical specifications of the WOVNS platform, and on the other, I want to explore art and artists that will inspire me.

Technical Explorations

My technical research consists of exploring a set of generative art examples on from WOVNS. They have a number of tutorials available for users to choose from, and the Processing section describes a free set of Processing scripts that one can tinker with to see how it all works.

Next I watched a Video Tutorial for Processing and WOVNS computational textiles platform with artist and professor David Mellis. It was a nice beginner tutorial demonstrating how to make your own generative art code under the constraints of WOVNS particular pixel resolution and color palettes.


Since I am interested in making generative and procedural art for textile production I have been digging into the work of some exciting artists that intersect these themes in their own work.

Sol LeWitt: The American conceptual artist was unknown to me until this Summer, but that only proves my naive art background. I’ve since become very excited about discovering his work, especially his wall drawings, patterns, and rule-based art works. I would love to read more of his instructions for drawings and about the specific nature of his procedural art and it’s potential intersection with code as art material.

Sol LeWitt, Wall Drawing #356 BB Isometric figure within which are 3" (7.5 cm) wide black lines in three directions. (Cube without a cube), 2003
Sol LeWitt, Wall Drawing #356 BB Isometric figure within which are 3" (7.5 cm) wide black lines in three directions. (Cube without a cube), 2003.

datamoshing: In an effort to explore how fabrics could mimic screens, I’m reading about an art trend of a few years ago called datamoshing. This technique blends compressed digital videos or photos together, removing keyframes from a file so the pixels smear and digital artifacts are enhanced. Another form of glitch art. I found interesting article about Russian photographer Polina Eframova, who recently shared a similar set of datamoshed photos, captured manually, rather than executably with code, by running digital video through an older PC that was not fully compatible with her camera software.

Phillip David Stearns: The artist behind Glitch Textiles and a throw blanket I found for sale on Adafruit’s website, Dark Code Throw. His goal seems to be fabricating woven-looking patterns that are produced in his artwork into physical, tangible weaves. This seems similar to what I might pursue for a final project – code generated fabric arts.

Phillip David Sterns. "Dark Code Throw"

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