I’m taking a chance on an exciting new tool that I have been waiting for some time to receive – the Shaper Origin router. It is a computer-aided hand router with a built in vision system. Theoretically you can route any scale of material with this tool, as compared to typical CNC routers with a defined bed-size dimensions.
It’s the perfect excuse to upgrade the game board base for my my instructional art card game project. I drew up a vector art, .SVG file based on my paper “place mat” game board, loaded it into the Origin’s computer and used the router to engrave fitted areas the different prompt cards to sit. The machine has a camera for tracking and orientation, and know where to go based on it’s screen. This time it was just a quick pass, so it’s a little uneven in spots and rough in others, but overall I’m very excited about this new tool.
I’m taking a break from my instructional art card game project to explore another idea that is of interest to me. Earlier in the semester, I considered exploring “ability & extrasensory prosthetics”. I saw it as an opportunity to explore mold making, casting, and another interest of mine: soft robotics – the “subfield of robotics dealing with constructing robots from highly compliant materials, similar to those found in living organisms.”
I found a set of DIY plans online and 3D printed a mold positive for an air-powered, four-digit gripper. I mixed SmoothOn Eco-Flex silicone compound, poured it in the molds and baked in the a toaster oven to quick-cure it. One downside of my PLA printed 3D mold positives is that they are actually quite porous, so silicone will ooze out if it is not quick cured with heat. Another challenge is that the PLA will also melt and warp if you set your oven temperature too high.
The prototypes require another thin layer of cured silicone to seal the air chamber, which is welded together with a final thin coat of liquid silicone. Regardless, still had a few air leaks, which I attempted to seal with silicone caulking sealant. I’m not use that they are chemically the same, or will bond permanently, but it is a chore to mix new batches of silicone repeatedly, so I took a chance.
Right now, the grippers are actuated with a large syringe to pump compressed air into the phalanges’ air chambers, transforming them into pneumatic artificial muscles. It was fun to make, but I will have to take more time to think about where to go from here.
I am taking my instructional art card game to a new place for a moment. I’m reimagining the prompt cards into dice that can be rolled to deliver instructions. I built some prototypes in TinkerCAD and 3D printed them. I used white CPE filament for durability and they ability to recolor the plastic for finishing. I colored with markers this time. Three numbered dice are also pictured which I did not fabricate, but I didn’t feel like reinventing the wheel for those. These dice will have to work without code snippets of course, but they could be also well suited to hand drawing activities, or outdoor art activities with sidewalk-chalk.
This week I further refined my instructional art card game with a great suggestion from a classmate. Trisha thought that it would be great to make the cards into a game by making the word prompts into challenges to actually create the required code. To achieve that goal I added Scratch code snippets to the back of each card that correspond to each prompt. Players would deal out cards to create an art prompt, and earn points if they can program the visual without looking at the code snippet. Updated cards below:
This week I was exploring my idea to design a instructional art card game. Stringing the category cards together generates a drawing prompt for the user to execute. The idea is inspired by some of the activities of the Conditional Design Group. I also learned how to use a Silhouette Cameo for the first time too. The first few batches of card prototypes are scribed and cut out on yardstick with the machine. An example outcome is also displayed below: Draw 3 black triangles that are sharing vertices.
Instructional Art Card Game
My mindmap of research interests includes:
- Building a Loom – making a machine for making
- Reforming Thermoplastics
- Generative Art Activities – games for groups
- Exploring Ability & Extrasensory Prosthetics
Artifacts To Date:
My generative textiles are fabricated and in from WOVNS! I had three pieces made according to the algorithms that I have shared in previous posts.
To clarify, the textile manufacturer does not accept code files from Processing, but rather I ran each program many, many times to create several variants of the graphic, and then I selected versions that I wanted to have made. I sent three .png files to WOVNS and they take care of the rest after confirming my desired colors.
I am initially underwhelmed by the way that the colors translate in reality compared to the screen. I really should not be surprised, but since this is my first experience, I did not realize that small change in color choices would not actual materialize in textile form. My favorite graphic had some color variation that is apparently too subtle to show up when woven.
The company does offer swatch blankets that express the actual color palettes fully so you know what you are really getting. Perhaps if I decide to continue such work I will need to pick those up.